
Retrojan is a game made in 8 week, the challenge was to create a rebooted universe of the game Trojan (CAPCOM, 1986).
We reimagined it as a top down beat em' all with a cyberpunk theme.
I was in charge of modelling the environment.
This includes the architecture and props for the city, sewers and arena.





All of the architecture is modular, I created many different parts and assembled the bases of the facades in Unreal Blueprints to create the buildings based on the blocking by Adrien Paquet-Brunella who then finished up the level art.



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THE RETROJAN TEAM
Patricia Cormier (environment modeling)
Charles-Etienne Gouin (concept art, animation, UI, cutscenes)
Stéphanie Julien-Gauthier (tech art, rig, AI)
Éliane Lan-Anh Nguyen (level design, tech art, FX)
Stéphan Provost (music, sounds)
Pierre-Alexandre Pascale (tech art, game design)
Josianne St-Pierre (textures, shaders, FX)
Isabelle Verdon (character modeling, textures)
Adrien Paguet-Brunella (art direction, level art, lighting)
Retrojan was made in Unreal Engine 4.